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Another problem is the frequency of global database saves, that are occurring way too often with no reason. D2R Items has implemented some changes to ease things up at present and is in the process of implementing a permanent solution, but it's a while in coming because it's "an architecture overhaul that requires time to design and test, and then to implement."
At the moment, Blizzard is taking three steps to help in making Diablo 2: Resurrected more readily accessible. Rate limitation this will place the limit on how rapidly and often players are able to create and join games; the creation of an MMO-style login queue to ensure servers aren't suddenly crushed by large numbers of simultaneous logins. Also, the division of essential functions into smaller functions.
But those measures could result in alienating a section in the Diablo 2: Resurrected player base on their own. For players who exceed rate limits, for instance are likely to receive an error message stating that there's a problem communicating with game servers.
It's not that much different from the situation they're into now (but will hopefully happen less frequently and to lesser people) and login queues result in players having long waits before being admitted to the game. Both are more efficient than the current situation however, they're not going to do much to address widespread calls for a complete elimination of these annoying issues.
Blizzard declares that it is dedicated to finding better long-term solutions.
"We have employees working incredibly dedicatedly to deal with incidents at a rapid pace, identifying problems and making changes--not only on the D2R items cheap team, but throughout Blizzard," PezRadar said. "This game means a lot to everyone.